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Java Graphics APIs – AWT and Swing – provide a huge set of reusable GUI components, such as button, text field, label, choice, panel and frame for building GUI applications. Go to Eclipse →Help→ Install New Software.We also need WindowBuilder tool to be installed on Eclipse IDE for the easiness of the work.įollowing Steps are required to install the WindowBuilder tool. This example is developed on Eclipse therefore a compatible Eclipse IDE is required to be installed on the system. In this example we will learn how to create a GUI using eclipse in JAVA. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse’s Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. JFC was an add-on to JDK 1.1 but has been integrated into core Java since JDK 1.2. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. Most of the AWT components have become obsolete and should be replaced by newer Swing components.Ģ. Public class Minesweeper11 extends JFrame implements ActionListener else if (event.There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing.ġ. BONUS for +2p a second click on a revealed location that has the number of mines adjacent to it marked will uncover automatically all the cells adjacent that are supposed to not have any mines. the control of the game should be done completely by mouse clicks: left click uncovers that location, right click marks as mine in that location, a second right click erases the mine marking for that locationĥ. Furthermore your program should point out with a red X the locations where the player marked as mine and were not correct.Ĥ. Obviously only the not yet uncovered mines should explode,the ones that were marked as mines should not explode. Implement some small animation of mines exploding and at the same time the game should also make an exploding sound. your game should have a timer that displays the number of seconds played so far, if the clock reaches 1 minute for Beginner, 3 minutes for Advanced or 10 minutes for Expert then the game is lost and the mines should explodeģ. The board size and number of mines for each of these three choices are the following: Beginner: board 7x9 and 10 mines, Advanced: board 13x18 and 35 mines and finally Expert: board 22x25 and 91 minesĢ. Board size: you should give the option to the user to choose at the start of the game between "Beginner", "Intermediate" and "Advanced". Implement in Java with a GUI the game Minesweeper with the following restrictions:ġ.
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